
To that end, the developer deserves a couple of nods for creating a campaign that takes risks with a template that, while eminently recognisable, contains a new narrative and attempts to make the player's progression more varied than before. Infinity Ward's core audience is bigger than the population of the greater London metropolitan area. It's aimed at trash-talking eSports crews, potty-mouthed online warriors and connoisseurs of Big Dumb Entertainment that blows your hair back until the roots snap. It's aimed at the people who buy CoD every single year and, for all it faults, enjoy the heck out of it. While this may sound like a damning appraisal of the game, bear this in mind if your lip is curling into a contempt-filled sneer, this game is no longer aimed at you. With Call Of Duty: Ghosts, one gets what one expects. And one expects a co-op mode of sorts and perhaps a bone thrown to those who feel the whole enterprise is getting a little stale at this point. One expects a deep and robust multiplayer that rewards those with lightning reflexes and the ability to take advantage of kinks within the aiming mechanics (quick-scoping, anyone?). One expects a brief six-hour campaign filled with enough action set-pieces to send Michael Bay into orbit.
#CALL OF DUTY GHOST ZOMBIE SERIES#
Now the CoD series is in the crosshairs of every discerning gamer and everyone knows what to expect. S ix years ago Call Of Duty 4: Modern Warfare conquered the world and turned Activision's flagship shooter into an institution.
